Budgets for flagship video games regularly exceed US$100m and this need for scale is a big advantage for the incumbent game publishers. The best content is rewarded with longer game play, which leads to more in-game spending over time. Even with gaming itself getting more of the consumer’s time, the market share of the top titles continues to grow.
November 2020 Fund Update
October 2020 Fund Update
September 2020 Fund Update
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August 2020 Fund Update
July 2020 Fund Update
June 2020 Fund Update
The US is a massive growth opportunity for Playtech and they have US experience having been active in the US prior to the bans on online gambling there in 2006. Land-based casinos, state-sponsored lotteries and media companies are among the companies looking to ride the recent online betting boom as gambling is legalised across the country.
May 2020 Fund Update
China is the largest video gaming market in the world. Of China’s 900 million internet users, over 640 million play video games. Naturally, it’s the biggest esports market, with a third of the world’s audience and revenue. 260 million are even happy to take a back seat and watch the professionals play, via live-streaming services. At the centre of this huge and bustling metaverse is a company called Tencent.